![]() ![]() As the reputation of the kyton race does not lead most mortals-even those with the most stained souls-to embrace the pain-tasters’ cruel mortal enlightenment, it falls to ostiariuses to turn minds against their own bodies, encouraging philosophies of suffering to take root and override their natural fear and revulsion of kytons’ so-called "gifts." To such ends, ostiariuses claim absolute openness with those they court, and deftly-supposedly candidly-answer even the most pointed questions about their insidious natures. Ostiariuses are infamous for their half-truths and honey lies. ![]() Most proudly stand over 6 feet tall, though their weights range from exceedingly light to grossly heavy due to interior cavities either scraped empty or filled with the most perversely beautiful but utterly superficial organs. Extremes of exotic tattooing, piercing, or body modification often mark their forms, and some ostiariuses go so far as to fuse flesh, shining accoutrements, and dark clothing into a single epidermal layer. Eventually, when a mortal is deemed worthy-which is to say, irredeemably corrupted and likely having set others down the same path-the ostiarius leads her into the dark of the Plane of Shadow, where it and its kin gorge themselves upon this newly trapped scrap of flesh and thwarted expectation.Īn ostiarius might superficially appear to be of any gender or completely androgynous, often undergoing physical manipulation to present an appealing figure to those it would court. Their guidance leads those they counsel to a path of taboo indulgences and selfish excesses, gradually indoctrinating them in the unsqueamish methods and gluttonous mindset of the kyton race. They are the emissaries of their people, encouraging susceptible mortals to turn away from the tired philosophies of their dull traditions and dim imaginations and to embrace inconceivable possibilities in a realm of inscrutable darkness. Their role is twofold: admitting their brethren to the Material Plane using their powers of extraplanar travel, and, more insidiously, convincing mortals to willingly journey with them to their shadowed homeland. Ostiariuses mind the gate between the world of mortals and the endless excruciating delights of the Plane of Shadow. Organization solitary, pair, or synod (5–9) Unnerving Gaze (Ex)Ī creature that succumbs to an ostiarius's unnerving gaze becomes sickened for 1d4 rounds. When an ostiarius uses shadow walk, it moves at 100 miles per hour. When an ostiarius uses plane shift to travel to the Plane of Shadow, it arrives at its intended destination with complete accuracy. This is an audible, mind-affecting effect and can be countered by a bard's countersong class feature. A creature that accepts these benefits for multiple consecutive rounds gains additional points of bleed damage that stack with one another (to a maximum of 5). Any living non- outsider that benefits from this ability takes 1 point of bleed damage. The ostiarius's performance compels creatures to perform at dangerous extremes. This ability has a range of 50 feet and affects those creatures the ostiarius chooses who also willingly accept the benefits of the effect (no saving throw required). SQ shadow traveler SPECIAL ABILITIES Compel Courage (Ex)Īn ostiarius can inspire courage as a 5th-level bard using bardic performance, granting a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls. Languages Common, Infernal telepathy 100 ft. Skills Bluff +14, Diplomacy +14, Escape Artist +9, Heal +14, Intimidate +14, Knowledge (planes) +14, Perception +16, Perform (oratory) +14, Sense Motive +16, Stealth +12 Str 10, Dex 15, Con 14, Int 19, Wis 18, Cha 19įeats Alertness, Blind-Fight, Improved Initiative, Iron Will Spell-Like Abilities (CL 7th concentration +11)Īt will- calm emotions (DC 16), darkness, enthrall (DC 16), major image (DC 17)ģ/day- crushing despair (DC 17), shadow walk, silence (DC 16)ġ/day- plane shift (DC 21 to the Material Plane and the Plane of Shadow only, lawful evil creatures only), shout (DC 18) STATISTICS Melee 2 touches +2 (1 plus bleed) Special Attacks bleed (1d6), compel courage, unnerving gaze (30 ft., DC 19) Hp 52 (7d10+14) regeneration 2 (good weapons and spells) Perception +16 DEFENSEĪC 18, touch 12, flat-footed 16 (+2 Dex, +2 natural, +4 shield) LE Medium outsider ( evil, extraplanar, kyton, lawful) ![]()
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